Newsletter

Sign up for the Solest Newsletter to get the latest news on our games!

Hope Valley: Part 2

Hope Valley never got off the ground, but Volrath and I had put together an outline for the first episode. The story was going to be presented in a Visual Novel format from Rick’s perspective. Like Phoenix Wright, you would be able to travel to different locations and talk to different NPCs and gather clues … Continue reading Hope Valley: Part 2

READ ARTICLE
Hope Valley: Part 1

"Hope Valley is a visual novel, adventure game hybrid that I planned with Volrath four years ago. The initial concept was for a game set in a fictional small town based off of The Maritimes. It was planned to be a direct sequel to X-Noir. Eddie needed to escape the city after the events of … Continue reading Hope Valley: Part 1"

READ ARTICLE
Centralia: The Town that Was

"The other day a random video popped up in my Youtube feed. It was a documentary about Centralia, PA. Some of you might have heard of the town before, especially if you’re a Silent Hill fan. Centralia was a mining town with about a thousand residents. But due to a coal mine fire that started … Continue reading Centralia: The Town that Was"

READ ARTICLE
NIGHTFALL

"Original design doc I don’t know where the idea for Nightfall originated. Most projects I’ve conceived I can trace back to their origin. From whatever dark abyss, arose an idea for a RPG that revolved around darkness. The original premise was for the game to be set in a post-apocalyptic world. There was a cataclysmic event that … Continue reading NIGHTFALL"

READ ARTICLE
Resident Evil 2 (2019) Review

"I entered the survival horror when I first played Resident Evil 2 on the N64. The first time I saw the licker skitter across the outside of the Police Department window I froze in fear. I would continue to play it in short sessions, taking breaks when the tension got to be too much. Finally, … Continue reading Resident Evil 2 (2019) Review"

READ ARTICLE