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Crunchitization: My 3 Months of Overtime Story

A conversation about overtime in the game industry has sparked up again after the co-founder of Rockstar reported working 100 hour work weeks to finish up Red Dead Redemption 2. Excessive overtime, or crunch, is so common in the game industry that it’s hardly newsworthy anymore. It’s expected amongst developers, and is often praised as a … Continue reading Crunchitization: My 3 Months of Overtime Story

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What is a Game Producer?

"The last four years I’ve worked as a publishing producer for Degica Games. During that period I published several small indie titles and also promoted Japanese titles, mostly arcade ports, to a Western audience. Most people don’t know what a game producer actually does. I worked at a mobile game company for 3 years, and … Continue reading What is a Game Producer?"

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PUBG: Why I Cant Stop Playing This Terribly Optimized, Overhyped Game

"PlayerUnknown’s Battlegrounds is one of the most terribly optimized and laggy games I’ve played in recent years. It’s been in Early Access since it’s launch back in March 2017 and only just came out in 1.0 Dec 20th. By then, I had already invested +100 hours in playing the game, and just as much time … Continue reading PUBG: Why I Cant Stop Playing This Terribly Optimized, Overhyped Game"

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Stoic’s Top Ten Games of 2017

"I took a year off but I’m back with my 2017 Game of the Year List! 2017 has been the best year for games in recent memory, with Nintendo’s strongest launch lineup since…ever! We also saw some amazing indie title debuts. Let’s start from the bottom. 10. Doki Doki Literature Club DDLC has been taking … Continue reading Stoic’s Top Ten Games of 2017"

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GDC 2016 Postmortem: Working the Indie Megabooth

"March 14-18 was the 30th edition of the Game Developer Conference in San Francisco. It was also my first GDC, first time in SF, and first time showcasing a game at a convention! I was there promoting OneShot, alongside the lead programmer Mathew Velasquez, at the Indie Megabooth on the 3rd floor of the West … Continue reading GDC 2016 Postmortem: Working the Indie Megabooth"

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